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Age/Gender: 28, Male
Location: Santa Cruz Ca.
Job: Game guy.
DUDE, i made that game gish.. remember gish.. that game that came out like 3 years ago that never went anywhere.. that one. im cool you fucking assholes.
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Heres a little teaser intro for those of you interested in some of the story of Gish2. the youtube video is a little small, so if you have a hard time reading the subtitles check out the righ rez flash version on
Gish2.com
oh and big ups to Rift for doing the voice of Quietus :)
Check out our dev blog for more info
http://crypticsea.blogspot.com/
-Edmund
Playing around with some balloon ticks in the beta for triachnid 2.
comming soon
-Edmund
Alex just posted a new blob blog post updating what we have been working on for the past few months when it comes to Gish.
http://crypticsea.blogspot.com/
theres also a lil vid showing Gish's new snazzy body.
tell us what you think.
-Edmund
I finally put together a little website that basically a collection of all the games ive worked on for the past 4 years.
you've probably seen some of the more recent stuff (gish, coil, triachnid), but i have a few old games that might entertain you for a few min.
tell me what you think!
-Edmund
As a late xmas gift to you all, Alex and i have put the Steam version of Gish on sale for 4.95! The sale will last till around the 17th and is packed full of totally new user made campaigns (and one made by us!). we also put up a new demo exclusive to steam, in case you're still iffy on the high price tag.
BUY IT!
-Edmund
Here's a video showing some of the early progress of Gish 2, this is not a trailer, just some graphics tests we've been working on. Some of the new features the fans might notice include normal mapping on the background, which is actually a pretty simple technique that will work on cards back to the GeForce 1. The other feature is soft shadows, what you see in the video is a bit of a hack, just to see how it will look. Soft shadows will probably require a fragment shader in the end, mainly because of optimizations that can be done with shaders. On older cards we will use the hard shadows technique from the original Gish. Also if anyone has seen Reggie make sure to give him our contact information, it appears he has lost our phone number.

I was always a fan of illustration blogs where the artist puts up a sep by step break down of how the illustration in question unfolded, since i do most of my work in flash and save each step on a frame i thought it would be pretty easy to export it for all to see.
step 1: i always sketch on paper when im working on a complex drawing, imy brain doesnt have a clear enough connection to my pen pad to totally bust out 100% digital.
step 2: starting basic inking in flash on the layer above the sketch, just getting all core lines in place so i can start thinking about shadows.
step 3: next i start blocking out the big areas of darkness making sure to keep slight areas of exposed light on the outer edges of the more dark areas to hold the image together.
step 4: dropping a few layers under the ink i start blocking out the core colors. i also cleaned up some of the background details and blocked out the rest of the darkness.
step 5-6: adding shadow and highlights to the colors using the torch in the background as a rough light source.
step 7: threw in the blue torch with a light blue gradient overlay. i also started to add specular highlights and other "wetness"
step 8: finally went through with a transparent black and darkened a few areas i felt stood out too much and put a little more details here and there.
For the final image i put a little more work into the torch and other small areas here and there to help the image pop more.
Check out the final high rez art here
I dont know many other artist who work exclusively in flash, i sometimes work in photoshop but have found that flashes "line smoothing" and over all setup just goes with my style a bit more.
i hope this was somehow helpful and/or entertaining to any of you.
-Edmund
Click here for high rez art of the step by step image below.

http://steampowered.com/v/index.php?area=game&AppId=9500
After 3 years Gish finally gets a publisher...
The Valve driven online service Steam put an updated and spiced up version of the Indie hit Gish up today for a one week super low price of 7.95!
With new unlockables, fixed up gameplay and over 80+ user made levels now supported on the new official websites crypticsea.com/gish, i hope that steams users will take to it as much as the indie community did almost 3 years ago.
support us! and buy a freaking awesome game for only 7.95!
-Edmund
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